One hundred years ago, Dr. Montessori did not anticipate computers or the Internet, though she was certainly attuned to technological development and the impact it had on the culture. Post Oak and most other Montessori schools do not introduce computers into the classroom until the child is nine years old, not because Montessori was a technophobe (she most definitely was not!), but because the young child learns best through experience in the concrete, tactile reality of the three-dimensional world rather than through two-dimensional simulation of an electronic, virtual reality.
Consider the child’s experience of a cube. Does she learn more by seeing a flat, screen image of a cube (actually a two-dimensional hexagon), or by lifting a polished wooden block that measures 10 cm on each side and weighs 50 grams? After observing the way young children learn, Dr. Montessori told us, “Never give more to the mind than you give to the hand.”
Furthermore, contemporary brain research demonstrates the truth in Dr. Montessori’s dictum that a child constructs himself through his experiences in the environment. Dr. Bruce Perry, an internationally renowned neuroscientist and psychiatrist working in Houston, describes how this self-construction works: a child’s experiences change the biology of the brain, reinforcing and strengthening certain neurons through usage while pruning others through disuse. In her book Failure to Connect, Dr. Jane Healy discusses the impact of “screen time” on the developing brain and recommends that we delay computer use until children are 9 or 10 years old, a recommendation consistent with our practice here at Post Oak and at many other Montessori schools.
And so it is perfectly understandable to me, though at the same time ironic, that Montessori graduates have been instrumental in the development of landmark Internet resources that have helped to transform our culture.
In the past we have mentioned:
- Jeff Bezos, who founded Amazon.com, one of the first major companies to sell goods over the Internet, shaping the face of American commerce;
- Sergey Brin and Larry Page, who founded Google, the search engine that made the Internet more accessible and therefore more useful to a broader public;
- Jimmy Wales, who created Wikipedia, the multilingual, Web-based encyclopedia that is written by reader-contributors and challenges many of the traditional assumptions about authorship, ownership, and information itself.
The November 6th issue of The New Yorker offers a profile of Will Wright, another former Montessori student and the developer of SimCity, which changed the concept of video games. SimCity is a computer simulation game of city-building. The game sparked a new paradigm in computer gaming by creating a game that could neither be won nor lost.
The New Yorker reports, “SimCity was slow to catch on, but seventeen years later the game has earned the company two hundred and thirty million dollars. A sizable number of players who first became interested in urban design as a result of the game have gone on to become architects and designers, making SimCity arguably the single most influential work of urban-design theory ever created.”
The article describes the impact of Montessori education on Will Wright:
“Wright flourished in the local Montessori school, with its emphasis on creativity, problem-solving, and self-motivation. ‘Montessori taught me the joy of discovery… It showed you can become interested in pretty complex theories, like Pythagorean theory, say, by playing with blocks. It’s all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori—if you give people this model for building cities, they will abstract from it principles of urban design.’”
Wright then compares his experience in Montessori to traditional education: “The problem with our education system is we’ve taken this kind of narrow, reductionist, Aristotelian approach to what learning is…. It’s not designed for experimenting with complex systems and navigating your way through them in an intuitive way, which is what games teach. It’s not really designed for failure, which is also something games teach. I mean, I think that failure is a better teacher than success. Trial and error, reverse-engineering stuff in your mind—all the ways that kids interact with games—that’s the kind of thinking schools should be teaching. And I would argue that as the world becomes more complex, and as outcomes become less about success or failure, games are better at preparing you. The education system is going to realize this sooner or later.”
I am sometimes asked if, after a hundred years, Montessori education has kept up with the times. What I see is far more dynamic than simply “keeping up.” I see Montessori adults who are shaping our times, transforming the way we do business, the way we play, the way we seek information. They are transforming the very media that are reshaping our culture—proof that Montessori prepares children for a lifetime of creative engagement.
John Long is the Head of School at the Post Oak School, an AMI school in Bellaire, Texas.


John,
What about the value of the online format itself for fundamental review and practice as in khan academy? The system allows for on demand learning which includes stopping lectures for bathroom breaks as my daughter just took. My two kids are in a superb Montessori school. This tool seems like a great fundamental tool which can conveniently be used at home to review for fundamental math. We did not even discuss the practice format. I think it keeps them focused while practicing because they really want to see the bar go all the way green and accomplish the goal. One more example, I related to my sons kindergarten (20 years Montessori and probably one of the best teachers he will ever have.) what we were doing. She discouraged any supplemental math at all. I obliged. The next week, I was with him doing subtraction and saw him referring to the back of the book for the right answers which were mistakenly on the back. This was an extraordinary example but does it validate a supplemental program at all?
Two questions
1 do you see value in any supplemental ?
2 how would Khan academy rate accounting for ease of use, cost, flexibility and efficacy?
Also, you referenced the tech entrepreneurs. Would they wait until 9 today.. Their success is relative to the time in which they were educated.
Look forward to hearing your thoughts and reading the study you reference.
Sean
Sean,
The reason we don’t want the children doing supplemental math outside of class is because the materials help the abstract concepts become internalized within the child. We’re not just teaching operations – we’re teaching the language of math and how that language is used to describe our world. MOST supplemental math is merely teaching operations and “tricks” to getting right answers to those operations. Most students learn how to do math without understanding what it means. When I was in high school, I tutored other students in chemistry and algebra. I knew how to do the operations to get high scores on tests, but I had NO idea what any of it really meant. I was just basically teaching the other students how to do “tricks” to score well on exams.
Practice on the Khan Academy is fine once the child has internalized the concepts.
Also, the videos on Khan is still “passive” education. I’ve watched several of the videos and had to replay because my mind kept wandering.
I’m a little confused about the story about your son. Is he using a textbook in school or at home? He shouldn’t be using ANY sort of textbook at school…
Essentially, that tactile, 3-dimensional work – using your HANDS, not just your fingertips, fires and wires neurons differently than if you were just using your fingertips. Using your hands helps to internalize very abstract concepts. Once that foundation is established in the brain, then technology can be used to supplement or simulate concepts. But as John said, the child is going to internalize the concept of a cube by holding it in her hand instead of of just seeing it on a screen.
Sean,
Thanks for your questions. Do we still recommend waiting until 9 for regular computer use? Yes, for all the reasons included my article. Kids don’t need a head start on computer use. They need to build good brains. And the 3-dimensional, tactile world does that better than computers for the young child.
Older kids? (age 10 or older) Khan academy is interesting, though I’ve not used it directly with students. It is better than a text book, but not as good as a coaching-style interaction with a thoughtful adult who understands how to encourage thinking and how to avoid “the great over-teach.” I like how it allows a student like Laura
to go back and repeat the lesson as much as she needs. And I also like how he lays out the entire sequence of the math curriculum for the user/student to see. This is a very helpful roadmap for the older student.
Ultimately, math is an art form, and a way of thinking. It is not simply cookbook algorithyms. Thanks again for the dialogue.
Thanks, John, for leading such a great school and partnering so well with our daughter and son-in-law about technology for our grandchildren. They are brilliant with computers, systems design, program development and much more that I can neither describe nor understand, and they got there in the way you describe. The computer sages I know keep their children off computers till eleven or so. A whole and fully developed human being comes first. And that quality of school and home life do not hold back technological genius, but promote and enhance.